

But the problem is, it can cause more input lag, especially when your game’s framerate drops much further than your monitor’s refresh rate.

The idea is, by doing that, it will reduce screen tearing. Vsync attempts to match your game’s framerates to that of your monitor’s refresh rate. Find Triple Buffering and set it to Off.How turning off triple buffering will give the user an advantage:

So, it only makes sense to make sure that this setting is off. Triple buffering can also use more video memory, so instead of reducing input lag like it’s supposed to, it may just actually add more lag to your game. The other problem with triple buffering is that it can produce more latency for you, and for a competitive game like Siege, where every millisecond counts, every amount of latency matters. And as you can see on the item below, my recommendation is also to turn off Vsync. Triple buffering is used to prevent screen tearing, but the problem is, it’s pretty much useless without Vsync.
#Best nvidia desktop color settings for gaming how to
How to turn on anisotropic sample optimization: How turning on anisotropic sample optimization will give the user an advantage: Anisotropic Sample Optimization will help you increase your frame rates by reducing processing load and memory bandwidth usage, so make sure you have this setting on, and do not worry, because it doesn’t really decrease image quality. Memory bandwidth usage and processing load are huge factors in a game’s performance, and even though Siege is a seven-year-old game, it can still be pretty demanding on performance especially on old computers or computers that are the same age as the game. Texture Filtering - Anisotropic Sample Optimization - On
